The Desert Pyramid Beckons!

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<infobox theme="purple"> <title source="name"><default>The Desert Pyramid Beckons!</default></title> <image source="image"/>


<label>World location</label> <label>Time limit</label> <label>Bosses</label> <label>Players</label>> <label>Enemies</label>

       <group layout="horizontal">

<label>Previous level</label><default>N/A</default> <label>Next level</label><default>N/A</default>

       <group row-items="1" collapse="closed">

<header>Games</header> </group>

       <group row-items="1" collapse="closed">

<header>Music</header> </group> </infobox>

The Desert Pyramid Beckons! is the seventh level of World 2 in Yoshi's Woolly World.


The level begins just outside the entrance of the pyramid, with two Pharaoh Guys waiting there. A hidden entrance then leads Yoshi to the pyramid below. The first room in the pyramid contains many flames that Yoshi can eat ( and spit out ) as well as many Fangs, and Pharaoh Guys. The second room, however, takes Yoshi directly to a door with four locks on it, and four different paths. In order to remain consistent with collection of Smiley Flowers and Wonder Wools, Yoshi should take the bottom-right path first.

The bottom-right path consists of moving platforms consisting of Piranha Plants and Pharaoh Guys. Once Yoshi gets past the area, he comes across another room where he must light all three torches to reveal the first key. Yoshi must then backtrack through the level until he reaches a green pipe. Taking it leads to another Pharaoh Guy and the first checkpoint. After passing some brown warp pipes, Yoshi must enter a green one. It leads to a room with many yarn ball pendulums and Fangs. Upon exiting that area, Yoshi encounters a room where he must use the Flooffs to light more torches to reveal the second key. Once again, Yoshi must backtrack to the door. The next path Yoshi should take is the top right.

The next room consists of many torches and Piranha Plants, and a few Pharaoh Guys. Traversing into the next room, Yoshi must once again rely on a Flooff to reveal the third key. After backtracking through the previous room and to the door, Yoshi must take the top left path.

The last path consists of Number Platforms and Fangs. The next room consists of another where Yoshi has to light torches to obtain the fourth and final key. Backtracking to the door finally allows access to it.

After a few rooms followed by the second checkpoint, Yoshi approaches a rising platform with many winged clouds that produce beads and many Fangs. After the rising platform stops, Yoshi is led back out into the open, where the goal ring awaits.