Yoshi's Story

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Yoshi's Story
Yoshi's Story Cover Art.jpg
Developer Nintendo Entertainment Analysis and Development
Publisher Nintendo
Release date JP: December 21, 1997
NA: March 10, 1998
PAL: May 10, 1998
iQue Player:
CHN: March 25, 2004
Genre Platformer
Mode(s) Single-player
Media Cartridge

Yoshi's Story is a 1998 side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in October 2007, and for the Wii U's Virtual Console in early 2016. It was also re-released on the Nintendo Switch Online + Expansion Pack service in October 2021.

Development was handled by Nintendo EAD and led by Hideki Konno and Takashi Tezuka. It was the first Yoshi platformer not to be produced nor directed by Shigeru Miyamoto, although he contributed design ideas. The score was composed by Kazumi Totaka, who provided the voice of Yoshi in the game. As a follow up to the Super NES game Yoshi's Island, it continues within the platform genre with similar gameplay. However, Yoshi's Story is more puzzle-oriented, with most challenge being tied to the strategic achievement of a high score. Taking place within a pop-up storybook, the game features vivid pre-rendered 3D graphics, illustrating worlds that are crafted from different materials, such as cardboard, fabrics, plastic, and wood. The game received mixed reviews from critics, who responded unfavorably to its low difficulty level, although its art style, audio, and graphics were praised.



The blink of an eye was all it took, and the island became a storybook.
The Super Happy Tree vanished too, and once happy Yoshis began to stew.
Only Baby Bowser could be so mean, to ruin the happy Yoshi's dream.
The island had paid an awful cost, for the Super Happy Tree was lost.
Elsewhere on the pop-up isle, some Yoshi Eggs survived the trial.
The spotted eggs in that Yoshi nest, would soon face Baby Bowser's test.
One by one, they began to hatch. 6 little Yoshis - a perfect batch!
They scratched their heads and looked around. Some even tried to pound the ground.
Sadness darkened every Yoshi's face. It should've been a super happy place.
They quickly saw the problem at hand, required a cunning Yoshi plan.
"If we grow super happy" the Yoshis thought, "we'll spoil Bowser's evil plot."
Their mission then was crystal clear. They had to go and spread the cheer!
So it was, they all agreed to rescue the Super Happy Tree.
They set out to follow the trail of fruit, to find where the tree had taken root.
One Yoshi wondered as he bounced, if Baby Bowser could be trounced.
"We'll stay together." the others cried, "and stomp his Baby Bowser hide."
By eating fruit and having fun, the deed would surely be done.
And so the Yoshi's quest began, to find the tree and save the land.
Just turn the page and you will see, how happiness grows in a tree.

The wiki's interpretation[edit]

The Yoshis all live happily on Yoshi's Island. They are able to keep their peace through the power of the Super Happy Tree. Baby Bowser, jealous of the Yoshi's happiness, turns Yoshi's Island into a storybook and steals the Super Happy Tree. Six different coloured Yoshis must go and retrieve the Super Happy Tree and defeat Baby Bowser.


All’s well that ends well. The Yoshi’s had broken Bowser’s spell.
The Super Happy tree was Back. They jumped for joy with their fruity snack.
And the Yoshis lived happily ever after.


The day was won and Bowser fell. The Super Happy Tree was well.
Yoshis were happy as could be. The heroes danced before the tree.
And the Yoshis lived happily ever after.


Now that the tree was safe and sound, the storybook was no longer bound.
Yoshi's Island returned once more, and became the happiest shore.
And the Yoshis lived happily ever after.


And in the end it came to pass, the Super Happy Tree was found at last.
The Yoshis had broken Bowser's spell--a tale for all the isle to tell.
And the Yoshis lived happily ever after.


The Japanese title screen for Yoshi's Story.
Yoshi's Story gameplay

The gameplay will seem familiar to fans of Yoshi's Island on the Super Nintendo Entertainment System. The main forms of attacking are eating the enemy, jumping on them, or throwing Yoshi Eggs at them. The flutter jump also makes a return, which allows the dinosaur to jump at high distances. To produce eggs, Yoshi must eat an enemy, or repeatedly hit an Egg Block which will release eggs from said block.

To beat a level, Yoshi must eat a certain amount of fruit. Each colored Yoshi has his own special fruit that will both raise his health more than other fruits, and give him more points. The color of the fruit corresponds to the color of the Yoshi; for example, Yellow Yoshi likes bananas. Some Yoshies share a favorite fruit, like Red and Pink Yoshi, who both like apples. All Yoshis love the melon fruit.


Main and Supporting[edit]




Worlds and levels[edit]

There are six worlds with four levels in each of them in the Yoshis' quest on returning Yoshi's Island to normal.

Page 1: Beginning[edit]

Page 2: Cavern[edit]

Page 3: Summit[edit]

Page 4: Jungle[edit]

Page 5: Ocean[edit]

Page 6: Finale[edit]

Special Page 1: The Dragon Zone[edit]

Favorite fruits[edit]




  • In an early beta of Yoshi Story, the Yoshis were going to make the same sounds Yoshis made in Super Mario World.
  • Select screen in an early Yoshi's Story, with [[brown|Brown Yoshi]] and [[Purple Yoshi]] playable..
    Beta Yoshi's Story screenshot
    Also in an early beta screenshot, it was shown that Brown Yoshi and Purple Yoshi were going to be playable characters but were replaced with White Yoshi and Pink Yoshi respectively.
  • This is one of few Yoshi games that Mario doesn't appear in, not even in cameos.

External Links[edit]

de:Yoshi's Story es:Yoshi's Story

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